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/ EnigmA Amiga Run 1995 November / EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso / earcd / docs / lwml9506.lha / LIGHTWAVE-JUNE95 / 000111_owner-lightwave@webcom.com_Wed Jun 7 20:28:30 1995.msg < prev    next >
Internet Message Format  |  1995-07-04  |  1KB

  1. Received: by webcom.com
  2.     (1.37.109.15/16.2) id AA078832110; Wed, 7 Jun 1995 20:28:30 -0700
  3. Return-Path: <owner-lightwave@webcom.com>
  4. Received: from mail04.mail.aol.com by webcom.com with ESMTP
  5.     (1.37.109.15/16.2) id AA078752103; Wed, 7 Jun 1995 20:28:24 -0700
  6. Received: by mail04.mail.aol.com
  7.     (1.37.109.11/16.2) id AA226422321; Wed, 7 Jun 1995 23:32:01 -0400
  8. Date: Wed, 7 Jun 1995 23:32:01 -0400
  9. From: Freddric@aol.com
  10. Message-Id: <950607233138_89558627@aol.com>
  11. To: lightwave@webcom.com
  12. Subject: Cabinet object?? How do they do that??
  13. Sender: owner-lightwave@webcom.com
  14. Precedence: bulk
  15.  
  16. Has anyone rendered out the cabinet object that comes with LW4.0.  Can anyone
  17. tell me how do they get the single polygon that makes up the front of the
  18. cabinet. I've tried every kind of way I can think of to redo the effect.  The
  19. single poly with the points stays sharp and defined when you render the
  20. object near or far.  It doesn't shimmer or break up, when rotated.  What
  21. trick was used to do this. I may talking about the outline of the drawers.
  22. Anyone who knows, or whoever gave it to newtek. Can you please explain how
  23. you did it.  thank you.
  24. --
  25. Freddric@aol.com sent this message.
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